Body mechanics - Golfer animation

Today I managed to spend a bit more time tweaking the golfer animation I started last weekend. After I blocked out the main key-frames the animation looked too stiff and was not flowing. Then I decided to act out the action in real life and it made a huge different. I went back, edited the line of action, added arcs and follow through in the movement of the character and voila! The timing now works much better .

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