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Home » Posts made in June, 2007
Jun30 1

Back to basics

Posted by Avner Engel in Animation

Last week when I was strolling around the park, I found a golf and a billiard balls. When I saw them I knew straight away they will be a good reference for some bouncing ball tests. I tested the bounciness of the two balls as well as a tennis ball (was looking for something with a softer texture unlike the rigidness of the other two balls). To my surprise I found out that the golf and the pool ball react completely different to one another on different surfaces. It seems like the pool ball...

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Jun29 1

Dialogue test – Final

Posted by Avner Engel in Animation

After a very busy week, I finally managed to sit down and make those final adjustments I wanted for the dialogue test. There are still few timing issues I would have changed if I had all the time in the world but I guess it is time to move on and work on a new shot. In the next few weeks I am aiming to go back and practice some animation fundamentals which I feel could be pushed a bit more and improve my work flow. Before I stop my rambling I want to say thanks to everyone for finding the time...

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Jun28 0

Our first character rig is done!

Posted by Avner Engel in Animation

My classmate, Paul Harris and I are working on a side project and today we finally finished working on our character; “Nathan 3000″. Paul was in charge of all the face deformation and I rigged the body and cleaned up the final version so it will be more user friendly. At this stage the rig is very simple and straight forward to use. It has an FK/IK switch as well as a GUI system for the face. We are intending to upload it soon so everyone can take him for a test...

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Jun21 0

WIP – Animating to dialogue test

Posted by Avner Engel in Animation

Here are my thoughts about few of the things I have learned while working on the “Back to the Future” animation test: 1. PLANNING IS EVERYTHING! 2. Consisitancy in thumbnailing is the key to a more efficient work flow. 3. Silhouettes read better, never forget to test them. 4. Contrast in poses helps you to avoid twinning. 5. Timing can really push and accentuate a moment. 6. Small subtleties can make a big difference. Last but not least I would like to mention that this test really...

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Jun11 2

WIP – refining the dialogue test

Posted by Avner Engel in Animation

So after I received some very useful feedback and criticism from collegues and some people at “strut your reel” I went back to work on my dialogue shot. As I wrote in my previous post it still need a lot of work, but slowly I am getting somewhere. When I looked at the shot couple of days ago, it felt too slow, as if the timing of the gestures was twinning a fair bit of the time. To overcome this problem I offseted some of the keyframes and tweaked the poses slightly. The ending bit...

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