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Home » Animation » WIP – refining the dialogue test
Jun11 2

WIP – refining the dialogue test

Posted by Avner Engel in Animation

So after I received some very useful feedback and criticism from collegues and some people at “strut your reel” I went back to work on my dialogue shot. As I wrote in my previous post it still need a lot of work, but slowly I am getting somewhere.

When I looked at the shot couple of days ago, it felt too slow, as if the timing of the gestures was twinning a fair bit of the time. To overcome this problem I offseted some of the keyframes and tweaked the poses slightly. The ending bit got cut down (thanks Ross!) so now the shot finishes when the dialogue ends. Somehow I ended up with something completely different to what I had few days ago but overall I think its getting there (VERY SLOWLY!).

2 Comments

  1. ariela | June 13, 2007 at 02:03

    The previous version was good as well
    Comparison:
    a. The frontal position is very dramatic and in this case when the character is so ridicules it fits the image. The character act as if he is in front have at list a platoon faithful and loyal people who wait to see what he say and command. Look almost like Hitler in his great speeches.
    b. If you continue in this image of little Hitler then continue with these ridicules GRAND gestures.
    c. I don’t think that should be reasonable connection between the fact that there is a table or a chair at the same space with the character. The man is anyway hallucinate it doesn’t matter weather it is Hitler or the character from the movie “Back to the Future”. He acts slowly from his inner imagination. So you can think of another loop of body movement which don’t conclude the chair and the table as CHAIR AND TABLE.

  2. Kate | June 17, 2007 at 22:38

    Hey Avener,
    sorry it took me so long to drop by, been a crazy week. Oh yeah and I got the job : )
    Anyway here are my thoughts. I think the new camera angle is working better but if it was me I would have have rotated it around to the other side. By rotating it to the SL you have made your character closed of to the audience becuase his poses are favouring SR. I think it would be worth trying the other side.
    Also your poses are still to twinny. Keep the first one and maybe come up with a diffrent gesture round fr 211, to be honest I’m not sure what your really going for with that pose anyway.
    Your timing is looking better but I think you could tighten it more its still floating a bit. Also you might want to spend some time cleaning up your curves you got a few bumps and pops in there. Oh one last thing are you animating with IK arms? And do you have an IK/FK switch on them if so I would recommend only animating with FK except for the contact points with the table and switch t o IK then.
    Really good preogress so far!! Hope my comments helped a little :D

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