My classmate, Paul Harris and I are working on a side project and today we finally finished working on our character; “Nathan 3000″.
Paul was in charge of all the face deformation and I rigged the body and cleaned up the final version so it will be more user friendly.
At this stage the rig is very simple and straight forward to use. It has an FK/IK switch as well as a GUI system for the face.
We are intending to upload it soon so everyone can take him for a test run.




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