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Home » Animation » Back to basics
Jun30 1

Back to basics

Posted by Avner Engel in Animation

Last week when I was strolling around the park, I found a golf and a billiard balls. When I saw them I knew straight away they will be a good reference for some bouncing ball tests.

I tested the bounciness of the two balls as well as a tennis ball (was looking for something with a softer texture unlike the rigidness of the other two balls). To my surprise I found out that the golf and the pool ball react completely different to one another on different surfaces. It seems like the pool ball was a little more bouncy on a stack of paper than the golf. Anyway, you are probably asking yourself what am I yapping about so here is what I have got.

One Comment

  1. christian rubino | July 2, 2007 at 00:53

    hey avner, the 3 balls look good, possibly have a render with them runnin simultaneously (all drop at the same time) this will shorten the clip considerably and alow you to compare all three together, so we can see how some come to rest earlier while other continues to bounce etc. possible idea of title abouve each one may help. how much time did you spend? maybe explore angular bounce all 3 start on top left all fall (ghost trails?) bounce near middle, all 3 will have different end position to right. other wise its great to see animators going back to the basics after a character dialouge piece.
    cheers
    christian R

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  1. Anonymous - ... helped me with my tennis game...

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