Archive for April, 2008

Flour sack anticipation test part one

Followed by the jumping test I did last week, I wanted to experiment more with anticipation. I know the poses I chose to use are quite cliche, but I think overall it does the trick.

The amount of things I learn every time I test something in flipbook is amazing. Therefore I am aware that not everything can be flash as I’d like it to be. In animation we can always push our poses furthermore. I guess what I am trying to say is its better to take it bit by bit and making sure that the concept of the things you test are understanable rather then trying to push everything at the same time.

Enough of me rambling, here is the first blocking, would love to hear your thoughts.

Some revisions and more of the infamous bouncing ball

Thanks to everyone who was kind enough to find the time to give me some feedback on my overlapping tests I did last week. I really appreciate it.

Below are the revisions I did based on the comments I was given.

Simple ball bouncing on the spot with a tail:

Simple ball bounce with a tail:

Next thing I decided to tackle is a simple ball falling off a step and changing pace and energy.

Falling Ball with no Squash and Stretch:

Falling Ball with Squash and Stretch:

Ball bounce with a tail part two

Here is the second part of the tailed ball bounce test I started yesterday.

Ball bounce with a tail part one

Today I continued practicing another few fundamentals of animation which are drag, overlap and follow through.

I kicked start my experiment by watching the Jason Ryan’s overlapping tutorial (I highly recommend to sign up for the newsletter- it’s pure gold!).

While I was watching the tutorial, I was taking notes of some of the important things he mentioned like making sure your follow through is following an arc for example.

My next step was pretty simple; I was asking myself what do I want to show in the shot? What do I want to focus on?Apart from knowing I wanted to practice my spacing a little bit more, I was thinking of what other elements can I add to it.

The first thing that came to mind was having a go at animating a ball bounce with a tail.

This time around, instead of dropping the ball, I wanted the ball to start on the ground, gain momentum and jump high, then come down and do the same action.

Here is a rough sketch I did when planning the ball bounce:

ball_bounce_tail_planning

 

Conclusion (so far):

  • Animating is heaps of fun! :-)
  • Overlaps can be tricky, it’s very easy to lose track on them if you don’t flip your drawing.
  • Drawing the overlaps straight ahead gave me a more fluid motion.
  • I found it easy to work on the ball bounce first, motion chart it, put it together and then think of the overlaps.

That’s pretty much it for now, next I am thinking of incorporating everything I demonstrated/ practiced here with additional jumps and dissipations from left to right.

Stay tuned!

This is the pendulum I worked on yesterday with better timing and spacing.

Bouncy at last

Just a quick one to share with you how I finally manage to get my ball to feel very bouncy.

The next task is to make it dissipates.




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