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	<title>Comments on: Some revisions and more of the infamous bouncing ball</title>
	<atom:link href="http://www.avneriginal.com/blog/2008/04/29/some-revisions-and-more-of-the-infamous-bouncing-ball/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.avneriginal.com/blog/2008/04/29/some-revisions-and-more-of-the-infamous-bouncing-ball/</link>
	<description>an animation workbook</description>
	<pubDate>Fri, 25 Jul 2008 20:24:17 +0000</pubDate>
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		<title>By: The J</title>
		<link>http://www.avneriginal.com/blog/2008/04/29/some-revisions-and-more-of-the-infamous-bouncing-ball/#comment-136</link>
		<dc:creator>The J</dc:creator>
		<pubDate>Tue, 29 Apr 2008 12:16:30 +0000</pubDate>
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		<description>Ok now the tail looks better, i was kind of hoping to see the tail end ketch out a 8 shaped loop of some kind but its way better now. The second is better tough but its a simpler motion from teh tails standpoint to accomplish.


One thing that you could experiment with is using periods that don't match the exact frame count. This way you could get rid of the mirrored movements like feeling.  Also Id liek you to test with a negative to what you have before hit anticipation, and try to make it smaller than the after stretch. Than more would be nice to see the ball being a bit afraid of the long drop Or being determined about the jump, heroic etc.. once its commenced. Remember there should always be a story going on even in simplest of animations.</description>
		<content:encoded><![CDATA[<p>Ok now the tail looks better, i was kind of hoping to see the tail end ketch out a 8 shaped loop of some kind but its way better now. The second is better tough but its a simpler motion from teh tails standpoint to accomplish.</p>
<p>One thing that you could experiment with is using periods that don&#8217;t match the exact frame count. This way you could get rid of the mirrored movements like feeling.  Also Id liek you to test with a negative to what you have before hit anticipation, and try to make it smaller than the after stretch. Than more would be nice to see the ball being a bit afraid of the long drop Or being determined about the jump, heroic etc.. once its commenced. Remember there should always be a story going on even in simplest of animations.</p>
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