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	<title>Comments on: Flour sack anticipation test part two</title>
	<atom:link href="http://www.avneriginal.com/blog/2008/05/03/flour-sack-anticipation-test-part-two/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.avneriginal.com/blog/2008/05/03/flour-sack-anticipation-test-part-two/</link>
	<description>an animation workbook</description>
	<pubDate>Fri, 25 Jul 2008 20:30:17 +0000</pubDate>
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		<title>By: Aaron</title>
		<link>http://www.avneriginal.com/blog/2008/05/03/flour-sack-anticipation-test-part-two/#comment-143</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Mon, 05 May 2008 13:23:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.avneriginal.com/blog/2008/05/03/flour-sack-anticipation-test-part-two/#comment-143</guid>
		<description>It's looking good, Avner.  I like the timing and energy.  Maybe he could be closer to the edge at the beginning... maybe more follow through in places... Seems to stick in mid air on the jump... Overall, the timing is good and it looks well staged... good job!</description>
		<content:encoded><![CDATA[<p>It&#8217;s looking good, Avner.  I like the timing and energy.  Maybe he could be closer to the edge at the beginning&#8230; maybe more follow through in places&#8230; Seems to stick in mid air on the jump&#8230; Overall, the timing is good and it looks well staged&#8230; good job!</p>
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		<title>By: roy</title>
		<link>http://www.avneriginal.com/blog/2008/05/03/flour-sack-anticipation-test-part-two/#comment-141</link>
		<dc:creator>roy</dc:creator>
		<pubDate>Sat, 03 May 2008 17:17:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.avneriginal.com/blog/2008/05/03/flour-sack-anticipation-test-part-two/#comment-141</guid>
		<description>hey bro.. looks cool.. and funny...,jejeje

i see you learn new moves .., and probably its just demo to something.., but i do think it will effect if the figure will be more reall or more recognized... for example if you draw miki mouse.., just for the sake of it..

big hugs..,

Roy</description>
		<content:encoded><![CDATA[<p>hey bro.. looks cool.. and funny&#8230;,jejeje</p>
<p>i see you learn new moves .., and probably its just demo to something.., but i do think it will effect if the figure will be more reall or more recognized&#8230; for example if you draw miki mouse.., just for the sake of it..</p>
<p>big hugs..,</p>
<p>Roy</p>
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		<title>By: Erik</title>
		<link>http://www.avneriginal.com/blog/2008/05/03/flour-sack-anticipation-test-part-two/#comment-140</link>
		<dc:creator>Erik</dc:creator>
		<pubDate>Sat, 03 May 2008 14:52:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.avneriginal.com/blog/2008/05/03/flour-sack-anticipation-test-part-two/#comment-140</guid>
		<description>Hey Avner, 

Looks like you have been making steady progress in these 2D studies. Working in 2D gets you directly in touch with the fundamentals in a way that 3D can't so easily. 

I think you have worked out the story for this exercise. The poses work. No one pose gets in the way of, or distracts from the result at the end. They clearly show both intention and action. Keeping with 2s and 4s, etc. you have spacing and holds that help keep your poses and actions easy to read. Much easier to accomplish than when everything is on 1s. That's what gets in the way for a lot of CG animators... all those additional inbetweens start looking important. 

Weight is the only issue I find inconsistent in this. The broader actions are showing plenty of weight. Squash and stretch. Well done. But the way you have drawn the contact between the sack and the surfaces is sometimes ignoring that weight. Occasionally, the little flour sack tips at the bottom seem to easily support all of the weight for the character without much change in shape to indicate weight (37-48). Occasionally, you also have the bottom of the sack showing an arc that seems to defy gravity (81-100). 

The way the bottom of the sack squashes against the surface as he bounces around is working. Knit picky I know, but I just think you drain off a little of this weight demonstrated with how the bottom is drawn on the holds identified above. It might be a matter of just a few pixels so I'm being very picky at this point. 

I like how he lands on the smaller box and how it adjusts under his weight. Perhaps it should recoil upward, ever so slightly, after that first bounce (75-78). It would show a little of the weakness of the smaller box, setting up your gag a little more, and would give you an opportunity for just a touch more overlapping action as the sack recovers after the big jump. 

Hope you find these comments useful. 

Keep it up Avner. I'm loving the results.</description>
		<content:encoded><![CDATA[<p>Hey Avner, </p>
<p>Looks like you have been making steady progress in these 2D studies. Working in 2D gets you directly in touch with the fundamentals in a way that 3D can&#8217;t so easily. </p>
<p>I think you have worked out the story for this exercise. The poses work. No one pose gets in the way of, or distracts from the result at the end. They clearly show both intention and action. Keeping with 2s and 4s, etc. you have spacing and holds that help keep your poses and actions easy to read. Much easier to accomplish than when everything is on 1s. That&#8217;s what gets in the way for a lot of CG animators&#8230; all those additional inbetweens start looking important. </p>
<p>Weight is the only issue I find inconsistent in this. The broader actions are showing plenty of weight. Squash and stretch. Well done. But the way you have drawn the contact between the sack and the surfaces is sometimes ignoring that weight. Occasionally, the little flour sack tips at the bottom seem to easily support all of the weight for the character without much change in shape to indicate weight (37-48). Occasionally, you also have the bottom of the sack showing an arc that seems to defy gravity (81-100). </p>
<p>The way the bottom of the sack squashes against the surface as he bounces around is working. Knit picky I know, but I just think you drain off a little of this weight demonstrated with how the bottom is drawn on the holds identified above. It might be a matter of just a few pixels so I&#8217;m being very picky at this point. </p>
<p>I like how he lands on the smaller box and how it adjusts under his weight. Perhaps it should recoil upward, ever so slightly, after that first bounce (75-78). It would show a little of the weakness of the smaller box, setting up your gag a little more, and would give you an opportunity for just a touch more overlapping action as the sack recovers after the big jump. </p>
<p>Hope you find these comments useful. </p>
<p>Keep it up Avner. I&#8217;m loving the results.</p>
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