Side Step – Blocking + in Maya
In this pass I was trying to break the key poses a little bit more. I have animated everything by eye so if there are any glitches with the arcs, I can still tweak it in the next pass. There are a few more areas that need more love and attention in terms of spacing, slow in’s and slow out’s and timing but overall it’s slowly coming together. Get the latest Flash Player to see this player. [Javascript required to view Flash movie, please turn it on and refresh this page]
Read MoreSide Step 04 – Maya Blocking
Once I sorted out my spacing and timed the performance in Flipbook, it was time to do the cross over to Maya. In order to make my life a little bit easier, I marked in red the golden poses I had in my 2D version so I can quickly go in and spend more time tweaking them and making them read well. Here is the result of the first blocking pass only with the story telling poses. Next on the list is adding the breakdowns and inbetweens. Get the latest Flash Player to see this player. [Javascript...
Read MoreSide Step 03 – Flipbook
This time I revisited the flipbook of the extended side step test I started after watching Jason‘s tutorial. The main problem I had with the shot was inconsistency, the timing, arcs, overlaps and drag weren’t working well together the entire shot. To avoid confusion, what I did next was deleting all the breakdowns and inbetweens I had. I found it less distracting to work with the golden poses only. Then I roughly timed each pose for 15 frames (more or less) and then started to add...
Read MoreSide Step 02 – Flipbook
This is the test I completed after watching Jason’s tutorial. Get the latest Flash Player to see this player. [Javascript required to view Flash movie, please turn it on and refresh this page]
Read MoreSide Step – Flipbook
Hi there, sorry about not posting for the past few days, I was quite busy with finishing up at my job before I start the new one next week. Needless to say I am super excited and really looking forward to start this new adventure with the animation team at Torus. It will be a great opportunity to learn more about the games industry and how the production pipeline actually works. After my last post about the pregnant walk cycle, I felt like even though the idea is different and holds a lot of...
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Hi, my name is Avner, and I am addicted to animation!
Welcome to my work in progress animation workbook. Feel free to share ideas, thoughts, feedback or anything else that can help me evolve and further my learning. 

