Archive for October, 2008

“Waltz with Bashir to represent Israel at Oscars”


Waltz with Bashir, Ari Folman’s critically acclaimed animated documentary about the 1982 Lebanon War, will be Israel’s official entry in the Foreign Language Film category for the 81st Academy Awards. Based on a true story, the film is a quest into the director’s memory for the missing pieces from the days of the Lebanon War in the mid 80s. Waltz with Bashir has been rated R by MPAA for its limited release in theatres starting December 25. The film has been certified fresh by RottenTomatoes with 85% fresh ratings on their tomatometer. Links to a trailer for the film can be found here.

(Animated News)

And a little bit more (polishing)

Shot update - more polishing

Some more polishing, although there is still a long way to go and a lot of work to be done  I am slowly getting there (on the expanse of my sleeping hours!) :-)

The Sneeze - First rough polishing round

Okies, although the weather was absolutely stunning over the weekend here in Melbourne, I managed to push myself to spend a little bit more time on my “Sneeze” test.

The test is at the stage where most of the business is solidly blocked, and now all it needs is a bit more love around the rough edges. After blocking I ended up getting rid of a lot of spare keys that I had on my time line. As a result of assigning a key on each control fore each pose my time-line looked very cluttered. This is something I will definitely look out for next time. Although I tried really hard to keep it nice and tidy, at some stage it was just a little too hard.

Please bare in mind that I didn’t really spend much time tweaking the limbs. I wanted to get the spine and lines of action of the poses to feel right. I am intending to go back and layer on top of what I have got going now.

Anyhow, this test has a very long way to go. Here is where I left things off until next time.

The Sneeze - first crossover to Maya

Here is what I managed to block out during lunch over the past 5 days. It still missing the ending bit, but that is going to be added soon.




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