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Home » Animation » The Sneeze – First rough polishing round
Oct12 3

The Sneeze – First rough polishing round

Posted by Avner Engel in Animation

Okies, although the weather was absolutely stunning over the weekend here in Melbourne, I managed to push myself to spend a little bit more time on my “Sneeze” test.

The test is at the stage where most of the business is solidly blocked, and now all it needs is a bit more love around the rough edges. After blocking I ended up getting rid of a lot of spare keys that I had on my time line. As a result of assigning a key on each control fore each pose my time-line looked very cluttered. This is something I will definitely look out for next time. Although I tried really hard to keep it nice and tidy, at some stage it was just a little too hard.

Please bare in mind that I didn’t really spend much time tweaking the limbs. I wanted to get the spine and lines of action of the poses to feel right. I am intending to go back and layer on top of what I have got going now.

Anyhow, this test has a very long way to go. Here is where I left things off until next time.

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3 Comments

  1. roy | October 12, 2008 at 21:47

    WOWOWOWOW

    look at this .., its amazing man !

  2. the J | October 13, 2008 at 21:09

    Your getting there. I love the apology section that seems to be getting better.

    Anyway consider making use of character sets more proactively and sub character sets as when you have them active set assigns just that set of keys. Also you can filter the views by these sets. This makes for a more natural way of limiting the chaos, its still there but you needn’t be so bothered about the problem.

    Now if you organize your character sets in the order of your layering it usually helps quite a lot. So you can keep focusing on the JOB not housekeeping.

  3. Dany Shiloh | October 16, 2008 at 08:13

    Hi Avner
    I wish I could hear the sneeze
    I likedddddddddddd it
    keep up the good work
    Dany Shiloh

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