Horse Walk Cycle – Revision Number One
Get the latest Flash Player to see this player. [Javascript required to view Flash movie, please turn it on and refresh this page] Thinks I still want to fix after this revision are: 1. The head, it feels a bit jerky and poppy. 2. Spacing on the neck and back legs. 3. Arch in the back.
Read MoreHorse Walk Cycle – Polish
Ok, after investing some time at studying the movement and the mechanics of a horse walking, it was time to try and polish it all up. The results of the first polishing pass are below, if you have any comments or feedback, I would love to hear it. Get the latest Flash Player to see this player. [Javascript required to view Flash movie, please turn it on and refresh this page] Get the latest Flash Player to see this player. [Javascript required to view Flash movie, please turn it on and...
Read MoreHorse Walk Cycle – Blocking in Maya
Here is the first pass of blocking on the 4 legged walk cycle I am experimenting with. Get the latest Flash Player to see this player. [Javascript required to view Flash movie, please turn it on and refresh this page] Get the latest Flash Player to see this player. [Javascript required to view Flash movie, please turn it on and refresh this page] More to come soon.
Read MoreHorse Walk Cycle
Just a quick post about another flipbook test I did last night, this time I was trying to animate a horse walking. Get the latest Flash Player to see this player. [Javascript required to view Flash movie, please turn it on and refresh this page] More to co me soon.
Read MoreThe Exploration Begins
Wow! Three posts in four days, I must be on a roll! Last night I got started with my quadruped explorations. I looked at a fair bit of reference during the day and shortlisted the sequences of a gallop and a light run to start up with. I am fairly content with the initial result as this is the first time I actually flipbooked a quadruped. The light run definitely needs more attention and work on the ups and down, as well as the back limbs and the neck and head but overall I am relatively...
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Hi, my name is Avner, and I am addicted to animation!
Welcome to my work in progress animation workbook. Feel free to share ideas, thoughts, feedback or anything else that can help me evolve and further my learning. 

