Where Is Everybody?
Hey guys,
I started working on this insect animation test yesterday to see how much I can push it in a short period of time. Before I started I came up with a short back story that really helped me keep the motion and the timing of the poses in context to what I wanted to achieve.
So far I managed to block it and slowly move out of stepped keys into spline. There is still a lot of work to be done though.
Blocking:
Auto Tangent:




Hi, my name is Avner, and I am addicted to animation!
Welcome to my work in progress animation workbook. Feel free to share ideas, thoughts, feedback or anything else that can help me evolve and further my learning. 


Very nice buddy, i feel the head turns are a bit quick 103-104 and also 120-121 i think a tweak in the spacing will help.
Also at the end just as Ant is about to leave screen it’s back right leg reads a bit of a pop.
Thats all i have, great idea dude.
Avner!
Realy nice! Love the jerky, start-stop action. You got a lot of nice cartoony appeal out of a fairly literal model. Good job!
-G
hellos! looking good av!
I agree with robbie those head turns or movements are a bit quick at those frames even 135-150 might be a tad quick. Also those turns look a bit too linear..maybe add some slight arcs in those turns?
I like the overlaps of the butt that you have at around 80-150
cool stuff!
Hey Av, looks good!
I agree about 140-160ish being a little too fast. Almost like it goes from realistic to cartoon there.
40-45 when the back goes down maybe rotating drag that bum up a little?
Keep going matey
Nino