A quick update for the push test and a brand new lift test I scribbled during lunch time over the past few days.
an animation workbook
A quick update for the push test and a brand new lift test I scribbled during lunch time over the past few days.
Hi there everyone,
It’s been a little while since I last updated my blog (a combo of massive brain overload and limited internet access), so here is a quick rundown of what’s been happening on my end.
As some of you may know, I started working as an animator at a company called Torus Games here in Melbourne. It’s an independent game developer company.
So far it has been a great experience, people here are extremely supportive and helpful and everyone seems to get along and work very well with each other.
I can’t say much about what I am working on at the moment, but overall I can add that it’s very different to what I expected it to be. The approach to the workflow is influenced by technical elements that have to be taken into account when working.
It’s very rewarding to be a part of a creative environment and I am very grateful to be given the opportunity to work with these guys.
Other than that, I managed to squeeze into my schedule a little bit more animation practice time at home. Below is the latest JRA tutorial I started.
Feel free to rip it apart and share your feedback with me.
This time I revisited the flipbook of the extended side step test I started after watching Jason’s tutorial. The main problem I had with the shot was inconsistency, the timing, arcs, overlaps and drag weren’t working well together the entire shot.
To avoid confusion, what I did next was deleting all the breakdowns and inbetweens I had. I found it less distracting to work with the golden poses only.
Then I roughly timed each pose for 15 frames (more or less) and then started to add breakdowns by favoring the previous frame.
Reworking this shot after watching the weight shift tutorial Jason did really helped me to put a little bit more emphasis on where the weight is at all time during the test. I know that the character hops from one side to the other more than it actually shifts any weight, but it still helped me understand and implement that concept into my poses and my spacing.
This is the test I completed after watching Jason’s tutorial.
Hi there, sorry about not posting for the past few days, I was quite busy with finishing up at my job before I start the new one next week. Needless to say I am super excited and really looking forward to start this new adventure with the animation team at Torus. It will be a great opportunity to learn more about the games industry and how the production pipeline actually works.
After my last post about the pregnant walk cycle, I felt like even though the idea is different and holds a lot of challenges, I needed to concentrate on simple things. It’s very easy to get distracted and side tracked when you experiment and sometimes you need to be disciplined and pull yourself straight. After all the idea is to practice the basics and I started to feel like I was not in touch anymore with what I was doing. Finding good reference was pretty hard so in the meantime I decided put that test on hold until I would feel a little more confident with my work-flow.
So, after a lot of coffee and two long nights I managed to get started on the next Jason Ryan tutorial. This time I am tackling the side step. As you could see, I added two more steps in order to break the evenness of the cycle and to make it slightly different to the one Jason did.
I am also adding the reference footage I took to study the timing, I tried to vary the poses a little bit so it won’t look and feel too even. Oh and yes I know I look like a goof ball!
